nancyysfancypants:

pandanoi:

omgitsnewton:

trashcanneighbor:

lolllllll

I’M NOT SAYING THEY WERE ALIENS
BUT THEY WERE ALIENS

*crying*

test tube babies more like! waah

This is why I love FFVII, guys.

nancyysfancypants:

pandanoi:

omgitsnewton:

trashcanneighbor:

lolllllll

I’M NOT SAYING THEY WERE ALIENS

BUT THEY WERE ALIENS

*crying*

test tube babies more like! waah

This is why I love FFVII, guys.


3 months ago with 1,150 notes
originally trashcanneighbor

Matthew on Final Fantasy Tactics: War of the Lions' retranslation

"Wouldst thou reject mine advances shouldst I perchance endeavour to bed thee, Ramza?"
"Nay, do with mine body as thou wouldst!"
As opposed to the original translation of "Hey Ramza, wanna do it?", "Yep, stick it in."

4 months ago with 10 notes

FFXIII-2 producer Yoshinori Kitase on FF sequels, remakes ➙

finalfantasythings:

Would you ever remake some of the earlier games in the series simply because you like the setting?

In the transition between XIII to XIII-2, it was quite easy because obviously we kept all the data and the engine - we had just finished using them so it was almost like they hadn’t gone cold. The technology was already warm and ready to use, so it was quite good. Also within the team, we still had a feel for the game, it was still new to us, still lingering with us, so we were ready to move on to the sequel.

But if we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of. Graphically they weren’t as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would take us three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging.

I imagine that must be especially true with games like Final Fantasy VII which had pre-rendered 2D backdrops. Turning those beautiful static shots into 3D environments would be difficult. Is that the main thing that’s holding you back?

We have experimented - Advent Children is a film sequel to Final Fantasy VII, if you like - and we know that the hundreds of fans would like to see a hi-def version of Final Fantasy VII. But if we were to achieve the modern graphical quality at the same time putting in exactly the same world and everything, I think it would take ten times longer as compared to the time we took to produce XIII, for example.

So if we were to pursue the same graphical quality, somehow we would have to make adjustments about game volume in the world, we’d have to cut down certain areas, but if we did that our fans would probably be not very happy, so we have to achieve both goals so that if we ever decide to either remake VII or make a sequel for hi-def consoles, we’re going to have to be very, very careful.

Do you think that fans sometimes don’t appreciate that their memories of the game may be more precious than a sequel or remake could ever be?

If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat. It’d be an issue of repetition and not as much fun to make such a game. So I’d be really interested in rearranging games or reshaping games into something slightly different even though it’s supposed to be the same game. But if we did that, the fans might be disappointed or “this is not what I was expecting” so in that sense maybe some might say that it’s better to let memory be memory.

When we play the games we made years ago, sometimes we think “oh, that is not really cool” or “that probably should have been a bit better than that” and that sort of thing. But on the other hand, those slightly negative features and bits, some of the fans - really enthusiastic fans of these titles - that gives them an extra flavour or personality or whatever, so maybe they would rather we didn’t do anything about it and we just leave it in as it is, so it’s very difficult to decide what we should we keep in and what we should take out.


6 months ago with 291 notes
originally finalfantasythings

11 months ago with 455 notes
originally finalfantasythings

1 year ago with 549 notes
originally finalfantasythings
victoryfanfare:

CHOCOBO CROSSING.

victoryfanfare:

CHOCOBO CROSSING.


1 year ago with 421 notes
originally victoryfanfare
cosplaygirl:

pai’s photoblog : 2010 東京ゲームショウ 1日目(一般公開)

 the flower girl

cosplaygirl:

pai’s photoblog : 2010 東京ゲームショウ 1日目(一般公開)

 the flower girl


1 year ago
originally cosplaygirl
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